Your ship has a limited amount of fuel and each node traveled is one unit of fuel spent. One other key aspect of navigating the overworld is time and resource management. Rather than encouraging you to make fun and bold decisions, I find this generally discourages me from wanting to engage with any events that don’t appear to be explicitly combat related. The random nature of the events means you cannot factor them into any kind of long-term strategy in fact, your best tactical option might be to avoid them to reduce risk. One node on the map may be totally empty while another one has an event that will kill a crew member or damage the hull of your ship. FTL doesn’t tell you anything – a distress beacon could legitimately be a friendly ship in need of help or it could be pirates setting up an ambush for you. When you make a choice during an event in Wildermyth, if there’s chance involved the game shows you the dice roll that will determine your fate. When you choose a mission in Into the Breach, you know exactly what your objectives are going to be and even get a preview of the map. Even compared to something like Wildermyth, another tactics game with procedurally generated overworld events, FTL is not particularly generous about telling you what’s going to happen when you make a certain decision. ![]() Many involve choices but except for under certain circumstances the choices tend to be “engage with the event or don’t.” You resolve the event accordingly and then move on to the next one.Ī big difference between FTL and Into the Breach is the amount of information you are working with. These events seem to be procedurally generated and vary from combat scenarios to small opportunities to trade supplies, recruit characters, or learn more about the game world. Once you arrive, an event may or may not take place. Locations are represented as stars on a star map, and selecting which one to explore will cause you to “jump” to that location using your FTL Drive. The first is an overworld phase where you choose where to explore on your ship. Gameplay takes place in two short phases through which you move back and forth. At the time of writing I haven’t played with the other ship I have unlocked, so I can only speak to the experience of using the first ship in the game, the Kestrel. Your crew are a randomly generated ragtag bunch of humans your ship is set in stone at first but can be customized as you complete runs and earn achievements, slowly unlocking more and more designs as you go. The spaceship belongs to a “Federation” and contains important data about a faction of “Rebels.” Your goal is to bring the data to the Federation by traveling across multiple systems, all while avoiding or defeating rebels or the various other hostile factions in the galaxy. So what is FTL? In the game you control the crew of a spaceship. These first impressions are based on playing the tutorial, a failed run on Normal difficulty, and a subsequent in-progress run on Easy difficulty. ![]() I was excited to pick the game up and give it a try for myself I’d heard the game was good but knew almost nothing about the premise or the gameplay. To coincide with the update Into the Breach went on sale, and so too did the previous title by Subset Games. ![]() It was created by Subset Games, who you may recognize as the creators of indie tactics roguelike Into the Breach which just recently received a meaty update. Today I’ll be discussing a particularly special space game, one made by the same developers who made one of my favorite games of all time. But XCOM taught me a couple years ago that if you slap some tactics on there and let me ignore the lore, I can still get into a space game as long as it happens to be tied to my favorite genre. Films or shows like Star Wars and Star Trek, video games like Mass Effect or Halo, most stories about spaceships and the weird creatures that pilot them really don’t gel with me. ![]() Science fiction stories focused on aliens and interstellar travel are my least favorite kind. Can I make a confession? Of course I can, this is my website.
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